![]() ![]() Otherwise he has to fall back on his Relic slots of Double Armor for some Healing as the combination of Relics gives plenty of Healing and Shielding options. His best Sustain comes in the form of his Shields which can be Pierce'd through or removed with PER or Shield Removals. He does, however, have a pretty bad lack of Self HP Healing Sustainment. This alone allows him to be a very usable monster in many game formats. But the biggest and main aspect to him is of course his Taunt Trait, allowing him to pair up very well with Dodge Area Allies, protecting them from Single Target skills. He's also hard to stop as he has Control Immunity to protect him from being shut down by most Denial effects. But what's there isn't bad however, as Slab is one of the first Tanks in a long time to be able to setup 100% Shields on both himself and his Allies, effectively doubling everyone's HP bars. He's a fairly one-note monster as his skill kit is very simple, not having too much in it. Slab is a neat Metal element Taunt Trait Tank who has tons of Self and Ally Shields, Skill Mirror, and Damage Protection. ![]()
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